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EXPERIENCE

ARTIST

Jenaly Art (2012 - Current)

Special Commissions and Projects:

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- Illustration, Digital Art, and Multimedia

MOTION CAPTURE TECHNICIAN III

Lightspeed Studios / Lightspeed LA (Apr 2024 - Aug 2026)

​- Solver setup, track, retarget, QA, and deliver motion capture animation assets to ensure high-quality results

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- Operation, maintenance, and troubleshooting various motion capture systems

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- Real-time animation retargeting using industry-standard software like Motion Builder and Unreal
 

- Develop tools, AI-integration, and processes


- Cross-departmental collaboration for motion capture visual targets, scheduling, and planning shoots

- Manage and create documentation to maintain a comprehensive knowledge base of tools, pipelines, and workflows

- Marker actors and direct body ROMs

3D ANIMATOR

Nike (Mar 2022 - Mar 2023)

Nike's Advanced Innovation Digital Product Creation team with the goal of understanding the human body through digitizing it


- Operate optical and markerless motion capture labs, photogrammetry rig, and travel to shoot locations to scan athletes with a mobile rig 


- Animating digital assets and motion editing full-body motion capture data

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- Schedule, setup meetings, plan shoots with various internal teams, external contractors, managers, artists, and athletes 

 

- Utilize, refine, and develop the animation pipeline working with the engineering team
 

- Work with vendors for research, pipeline improvement, and outsourcing correspondence delivering and ingesting data

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- Author documentation and improve efficiency in animation workflows for the team

MOTION CAPTURE ANIMATOR

2K (Apr 2019 - Feb 2022)

- Retargets actors and props using MotionBuilder


- Labels, cleans, and solves motion capture data with Vicon

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- Animates camera lens data according to client's specifications and motion edits body mechanics and loops for an action-based game

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- Hand keyed facial animation with Faceware rigs


- Tracks and organizes large amounts of data with GSuite, Gitlab, Monday.com, and an internal database to ensure smooth deliverables


- Markering actors, calibrating the capture system, directs body ROMs, and initial QA of incoming data off the stage(s)


- Working with outsource venders and sending/receiving outsourcing data packages with Aspera

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- Photogrammetry Lead: 3D Head Scanning


     • Calibrates the rig, monitors image transfers, and troubleshooting technical issues


     • Acquisition for facial scanning, delivered reconstructed heads and texture maps to clients


     • Coordinates with Operation team to prep actors for scanning with facial markers and makeup


     • Directs actors through the expressions efficiently 


     • Email correspondence, attending pre-pros, scheduling meetings, and communicating with developers for their photogrammetry needs

MOTION CAPTURE JUNIOR ANIMATOR SPECIALIST

2K (Mar 2018 - Apr 2019)

- Photogrammetry Technician: 3D Head Scanning


- Retargets actors and props, creates solver setups, and quality assurance


- Processing, solving, and animation clean up of motion capture data


- Monitors reference video, shot cam, and helmet mounted camera (HMC) feeds

3D ANIMATOR

IR Maxum (Jul 2016 - Feb 2018)

A Virtual and Augmented Reality Startup Company

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- Animated characters, creatures, and machinery


- Implemented animations into Unity

ARTIST

Andrew Johnstone / Burning Man (Jan - Dec 2014)

- Painted, designed, and constructed various artworks


- Assisted Andrew Johnstone, Artist of "The Man"


- Actor in Princess Zaa’tar’s story collecting tent

MULTIMEDIA ART ACADEMY INTERNSHIP

Washington High School in Fremont, CA (2010-2012)

- Directed students for the Academy’s 2012 Short Film

 

- Helped establish curriculum

SHIPPED TITLES

EDUCATION

ACADEMY OF ART UNIVERSITY
Bachelor of Fine Arts in Animation and Visual Effects 2012-2017

Stronghold Studios: 3D Character Animator (2017)

Spiderwick Chronicles Virtual Reality Game

- Animated character scenes, cycles, and tested rigs

Launch Day: A Virtual Reality Short Film

- Lead Animator: animated main character and tested rigs, implemented animations into Unity

- Collaborated with the director and team to create storyboards and a shot list 

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StudioX: 3D Character Animator (2016)

Junior Giants Foodiecats

- Animated characters in a cartoon style Sweet Friendship

- Character, creature, layout animation

SKILLS

- MOTION CAPTURE
- ANIMATION
- REAL TIME PRODUCTION
- PHOTOGRAMMETRY
- PHOTOSHOP

- SKETCH/DRAWING

- VICON BLADE/SHOGUN
- OPTITRACK MOTIVE
- MOTIONBUILDER
- MAYA
- MOVE.AI
- RECAP/SMARTSHOOTER

- PREMIERE PRO
- SHOTGRID
- CONFLUENCE
- AIRTABLE
- MONDAY.COM
- GIT/PERFORCE

VOLUNTEERING

Mentor (Jan 2020 - Dec 2024)

BUILT BY GIRLS

Mentoring female and non-binary students to prepare the next generation to boldly step into careers powered by technology

© 2026 Jennifer Mullaly

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